Abstract We investigate an evolutionary snowdrift game on a square $N=L\times L$ lattice with periodic boundary conditions, where a population of $n_{0}$ ($n_{0}\leq N$) players located on the sites of this lattice can either cooperate with or defect from their nearest neighbours. After each generation, every player moves with a certain probability $p$ to one of the player's nearest empty sites. It is shown that, when $p=0$, the cooperative behaviour can be enhanced in disordered structures. When $p>0$, the effect of mobility on cooperation remarkably depends on the payoff parameter $r$ and the density of individuals $\rho$ ($\rho=n_{0}/N$). Compared with the results of $p=0$, for small $r$, the persistence of cooperation is enhanced at not too small values of $\rho$; whereas for large $r$, the introduction of mobility inhibits the emergence of cooperation at any $\rho<1$; for the intermediate value of $r$, the cooperative behaviour is sometimes enhanced and sometimes inhibited, depending on the values of $p$ and $\rho$. In particular, the cooperator density can reach its maximum when the values of $p$ and $\rho$ reach their respective optimal values. In addition, two absorbing states of all cooperators and all defectors can emerge respectively for small and large $r$ in the case of $p>0$.
Accepted manuscript online:
PACS:
02.50.Le
(Decision theory and game theory)
Fund: Project supported by the
National Natural Science Foundation of China (Grant No
10775060).
Cite this article:
Guan Jian-Yue(关剑月), Wu Zhi-Xi(吴枝喜), and Wang Ying-Hai(汪映海) Evolutionary snowdrift game with disordered environments in mobile societies 2007 Chinese Physics 16 3566
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